21 April 2015

The User Experience Designer’s Charlatan Test

A First Step towards UX Sanity Checking

Below is the CHI paper I wrote on the UX Designer Charlatan’s Test. It is very much a work in progress and I invite people to help me iterate on it: what questions should be added or subtracted. Each question is not arbitrarily chosen but reflect actual UX practices in the field as practiced by companies I or my colleagues have witnessed throughout the years. Multiple companies/designers/managers have been guilty of the points made here so no one should feel any one company/designer/manager is singled out here. The answer options are agree/disagree/no opinion. I tell you in advance, No Opinion is always wrong. No opinion essentially means you do not care. If too many people chose this option for a given question, I will take that as a indication of a possible low quality question that should be replaced by a better question.

Please enjoy, think of it as the UX Follies, so no chip on the shoulder implied or warranted. I do make the serious point that UX accountability and oversight are sorely lacking but do so with tongue firmly planted in cheek.

To give me feedback on the test comment here or send me an email at arnoland -at- gmail.
I know this paper (some 10 pages long) is longer than most blog posts, I will develop a new, shorter version of this post based on initial feedback I get from readers.

ABSTRACT

This paper proposes an introspective test to see whether the reader of this paper is a charlatan UX practitioner. If so, it points ways the reader can professionalize their practice. For the non-UX professional this questionnaire can act as an interview script to ascertain how professional a potential UX candidate is during a job interview. This paper also infers a need for a governing body of some kind to assure the quality of the practitioner. The test can be taken and evaluated. Future versions of this test look to include a wider coverage of UX best practices, techniques and methods. 

INTRODUCTION

In my 20+ years of experience in the User Experience/HCI Design field I have seen not only a large amount of beautiful UX (User Experience) work ship but also an incredible amount of wasted UX effort and pointless design work. Early in my career as a consultant I heartily took part in such practices because it impressed the customer but did not serve the user nor the company hiring my work. The deep point was reached with one of my most lauded designs, a business software generator whose UI’s were based on the paintings of Mondrian. [1] Without engaging me—or any other designer—for any follow up work, the company went broke trying to implement these designs on their own. 

Since then, I have been sensitive to user experience designer charlatans. Surprisingly this represents the majority of our profession that I have observed over the years, including design bureaus lauded for their so-called UX excellence, whose work served more to stuff their website portfolio, rather than be any practical help or added value to the companies they claim to be assisting. 
Internal teams, even for many large companies, are teeming with design mediocrities that systematically see that they maintain their safe mediocrities through charlatan hiring and design practices. This paper tries to ferret out those charlatans and unmask them for who they really are. I propose that we force everyone in our profession to take The User Experience Designer’s Charlatan Test. This is a personal test that one cannot take publicly to get the correct answers. Instead this is an introspective test the UX Practitioner must take to heart and test themself. Of course, this does not take into account the power of those who lie with such ferocity that they lie even to themselves (and believe their own lies) regarding their personal competence with no or scant evidence. For those of goodwill, taking this test with an honest introspection will point out the errors of your ways and show you how to take corrective action before anyone finds out you are a charlatan. UX is perhaps one of the most curious, frivolous and unprofessional professions I have witnessed. 

How is this possible? I know of no profession more allergic to any accountability, professional standards or even some basic tenets of solid design execution. I can’t tell you how many times I have heard even allegedly experienced UX managers say, as a design direction, “Go ahead, knock yourself out.” Or my favorite, “Use your own best practices” (for the reason that you, as the manager, are devoid of them). Most UX managers are overpaid traffic cops and most designers are simply incompetent. Don’t believe me? Take the test. If you can’t get at least 80% correct (16 of 20 or using five points per question, 80 points), then you are a charlatan and part of the problem. But don’t worry; you are in very good company and the answers you got wrong can point the way to your redemption.

One word on what this paper is not: this paper does not single out any individual company or person. I mean to accuse us all and almost without exception. There is no one company, organization or designer more culpable than another. My observations cover the work of many colleagues in many companies for whom I have not worked. So everyone should feel equally distressed.
And for further clarity, here is the definition of what I am accusing you of:

Charlatan — a person falsely claiming to have a special knowledge or skill; a fraud

In answering these questions none are aimed at how things are in your company, university or organization but rather, on your practices in them. In answering the questions, answer the way you strive to behave or practice if allowed. In other words you are not a charlatan if work forces you to perform unprofessionally—that makes you something else beyond the scope of this paper. 

For example, let’s pretend one of the questions is: “Agree or disagree: You believe users are irrelevant to user experience design.” You may very well—indeed probably do—work for a company where this is generally accepted. However, if you are actively fighting against this you should answer that you disagree rather than agree with a company policy. The test is all about you, not the company or organization in which you work.

There is only one correct answer. When in doubt, choose the best answer among multiple choices. For example, if the question arises: “All users are …” though you may be tempted to answer in the affirmative, the negative is the more likely answer.

Please use non-erasable pen to mark your answers. Freudian slips are as important as a considered answer. Without further ado, sharpen your wits, and here comes the test:

The UX Designer’s Charlatan Test 

Test Questions (5 points each question):
1. Design is purely data determined
☐ Agree ☐ Disagree ☐ No Opinion
2. UX has an ROI and that is it’s sole reason to exist.
☐ Agree ☐ Disagree ☐ No Opinion
3. You know what a great User Experience is when you see it.
☐ Agree ☐ Disagree ☐ No Opinion
4. I weight positively a UX resume that shows a lot of experience and impressive UX titles.
☐ Agree ☐ Disagree ☐ No Opinion
5. I consistently follow the most trendy or popular UX methods or tools. So-called timeless ones are too academic.
☐ Agree ☐ Disagree ☐ No Opinion
6. I can judge a UX portfolio by looking at it.
☐ Agree ☐ Disagree ☐ No Opinion
7. I am intrinsically opposed to the formation of a generally (State, National or Domain specific) accepted UX certifying agency.
☐ Agree ☐ Disagree ☐ No Opinion
8. I can name what UX should own and be held accountable for.
☐ Agree ☐ Disagree ☐ No Opinion
9. Aesthetics drives the UX, consequently, someone with a good aesthetic sensibility can naturally create a great user experience? Top designers know the profession in their gut and between their ears.
☐ Agree ☐ Disagree ☐ No Opinion
10. Agile and/or lean startup are design methods.
☐ Agree ☐ Disagree ☐ No Opinion
11. I believe engineering or development is the most important aspect to creating successful digital products.
☐ Agree ☐ Disagree ☐ No Opinion
12. I can sum up what a User Experience does in a short succinct sentence or two.
☐ Agree ☐ Disagree ☐ No Opinion
13. I can name three books on cognitive psychology that I have read, relevant to user experience.
☐ Agree ☐ Disagree ☐ No Opinion
14. Excluding Steve Jobs or Jonathan Ive, when asked who is my favorite designer, I can name a designer as well as their lasting artifact of digital design excellence.
☐ Agree ☐ Disagree ☐ No Opinion
15. Without objection, I work on projects I do not believe in, it’s a job after all.
☐ Agree ☐ Disagree ☐ No Opinion
16. I believe that only designers can come up with good designs.
☐ Agree ☐ Disagree ☐ No Opinion
17. I am specialized into a single domain.
☐ Agree ☐ Disagree ☐ No Opinion
18. I am specialized in a single set of design tools.
☐ Agree ☐ Disagree ☐ No Opinion
19. No one really understands UX design. It is best if I can go off and just do it without interference from engineering or product management. Then just show them what a good job we can do.
☐ Agree ☐ Disagree ☐ No Opinion
20. When designing, I show multiple and significantly alternative concepts.
☐ Agree ☐ Disagree ☐ No Opinion

The correct answers

1. Design is purely data determined

DISAGREE — data can inform design but data cannot make a design decision. Well collected and analyzed data can point out a problem but there are infinite number of ways to address the problem for that a designer—at the end of the day the designer is always trusting their gut, their gut feelings maybe supported by data and with the help of UX researchers that gut can be inspired or directed but not dictated to. Moreover poor quality data (bad sampling, asking the wrong questions, naive or inaccurate analysis) can have a detrimental effect on design. [2] A leading UX researcher once said, tell me what you want to prove and I can design a research protocol to prove it. 

2. UX has an ROI and that is it’s sole reason to exist. 

DISAGREE — Software development is one of the most complex activities. It requires work from many different backgrounds, domains and resources. Their success is inevitably a sum of their parts rather than the isolation of the whole. Are there instances where an improved UX appears to have had a positive effect on the success of a product? No doubt, but that can also be said of good product management, good engineering, none of which operate on an ROI so why should UX? UX has more vital role than improving a company’s bottom line it is what a company is really about to the end user. 

With so many competing interests and stakeholders in the software or digital product process, trying to prove an ROI on just UX is dubious at best. Instead the argument should be that UX is an essential part of the product just like the code just like marketing and just like the sales. [3]

3. You know what a great User Experience is when you see it.

DISAGREE — A user experience is intangible and abstract. You cannot see this thing; it is based on visuals, behavior and user perceptions. Without knowing those elements you cannot judge a UX full stop. So get off your hobby-horses! The UX award shows are mostly shams and temples to charlatanism.

4. I weight positively a UX resume that shows a lot of experience and impressive UX titles.

DISAGREE — It is possible to be a total failure at UX and inhabit all kinds of responsible UX positions for major and minor companies. Since very few people understand UX, the chances of any engineering-driven company giving out meaningful UX titles are very low. When evaluating a UX title you need to do your research and see who bestowed the title; was it simply a manager? a Vice President? Who they reported to will tell you a lot more than their title. As to a UX resume, the gobbledy-gook in them should set expectations for what the prospect will be grilled on in an interview. None of it should be taken for granted. Saying does not make it so. Read your Descartes.

5. I consistently follow the most trendy or popular UX methods or tools. So-called timeless ones are too academic.

DISAGREE — Popular methods can never compete with timeless ones. There is a reason why they are timeless. [4] There are all sorts of sketching techniques, user research ideas and entire design ideologies, like Lean Startup, that have specific applicability. When looking for the right design tools, check out case studies and see how these tools work or do not work in your situation. Case studies that are simply “we came, we saw, we conquered” without exposing any of the involved trade-offs are useless. Our profession is nothing if not trade-offs and only timeless design methods will really get you to make the right ones. 

6. I can judge a UX portfolio by looking at it.

Disagree — By looking at a job applicant’s portfolio you are reviewing the work of the visual design’s initial impression, which may not have been a primary consideration in the design at all; moreover, you have no idea:
what role the applicant may have played in that design
what their achievements were,
what the ambitions of the project were,
their inter-team dynamics,
their design rationale, etc.
I think most people in this room would be astonished at how many even seasoned “Experienced” Charlatan UX Managers there are. I have observed many a hiring committee in many different companies and I have been appalled at the ease with which these charlatan glance at portfolios and quickly judge whether the candidate is a great candidate or not, even when the role was researcher, interaction designer, visual designer, or UX designer. The result has been mediocre and arbitrary hiring practices that lead to mediocre teams, which further ruin our professional credibility.

7. I am intrinsically opposed to the formation of a generally (State, National or Domain specific) accepted UX certifying agency.

DISAGREE — Except for trepidation on the quality of the certification process, why should you be afraid to show off your skills and prove you are a certifiable worthy designer? As Dan Rosenberg once observed, you need a license to practice architecture, why not also UX?
Personally, I would love to see a study done on the thousands of people who were fired not because of errors in judgment but errors in UX design and data presentation, which lead them to make the wrong decision. Charlatans reign supreme when no one is minding the professional store and no objective information is gathered about a designer’s competencies, and in specific UX areas.

All too often, people are touting themselves as UX one man bands. This is unrealistic. Each designer has a specialty (IxD, VD, etc.) Designers should be certified – at the very least – in their specialties. However, if you have your suspicions about how a board would be comprised and what they would use to analyze and certify applicants, that is fair enough; if you know your profession so well, get involved in the certifying committee. I don’t like the image of a certifying authority being like the Guild Meistersingers, simply observing adherence to rules of the trade and not their creative application. However, I prefer that authority to the UX Charlatans who would rather think of our profession as a mystical exercise that defies objective evaluation, observation or accountability.

8. I can name what UX should own and be held accountable for.

Agree — You must want to be held accountable to the design and its implementation. Even if in your current organization, you are not accountable, you should still be able to articulate the accountability as a desirable goal. Among the things you can mention are:
1. Accountable for the design concepts
2. Accountable for quality and effectiveness of all UX artifacts
3. Partner in the Development process, not a service
4. Empowered to log high priority bugs against bad UX implementations, which warrant high priority 

9. Aesthetics drives the UX, consequently, someone with a good aesthetic sensibility can naturally create a great user experience? Top designers know the profession in their gut and between their ears.

DISAGREE — Aesthetics can be surprisingly of little relevance because they are mostly subjective, except when they are based on the user’s aesthetic sensibilities, not the designer’s. Design rationales should rule the top priority design decisions instead of pure matters of taste. There should also be a reason for every ‘gut’ level design decision that the designer makes even if the reason is a simple design guideline important to the product, such as Fitt’s Law. You should be able to argue to defend your overall design with objective data and when disproven or in doubt should be courageous enough to change your mind. Great designers often have great instincts, but great designers use more of their brain than just their instincts. Incredible guts are only half the story as the difference between guts and gall is a thin line, without objective arguments. [5]

10. Agile and/or lean startup are design methods.

Disagree — These are software engineering methods. UX charlatans are constantly coming up with books, articles, and cults that conflate software engineering with design. The two have little to do with each other, except that they need to be scaled and coordinated with each other. If software development scaled to UX, instead of the other way around, there would be many fewer unsuccessful products. But that would assume there exists sufficiently competent designers and developers to trust in a real iterative design and development method. [6]

All too often, charlatan UX’ers use agile or lean as an excuse for turning in shoddy work they can ‘fix later’. Agile, as commonly practiced, is largely nothing more than incremental waterfalls, and lean startup—again as practiced—is for people who only vaguely know what they are doing, Anorexic UX would be a better title for what they practice. Neither Agile nor Lean is an excuse for UX to turn in substandard work. I have never met a developer who can output code faster than a competent designer can paint pixels or generate a prototype. [7]

11. I believe engineering or development is the most important aspect to creating successful digital products.

Disagree — Software Development is not the most important factor in product development. There are others equally important, all of which are essential parts of the digital solution: UX, Product, Business, etc. The digital solution process (software, services or digital products of any kind) starts well before development, with an idea. The process also ends with development taking a back seat to marketing. Moreover, most of the time the product is successful because of the team approach, not because of the software engineer as hero.

12. I can sum up what a User Experience does in a short succinct sentence or two.

Agree — If you cannot sum up what you do every day of your life for work then you have no idea what you are doing. There are many ways to define UX. Whatever way you pick, it is a statement of your vision of the great user experience.

My particularly favorite definition—among many possible—is: User Experience designers take products that force a user to think like a computer and turn them into products that mimic the way their users think. The UX Charlatan has no idea what User Experience is.  They resort to a mish-mash of visual models, abstract visualizations and a grab bag of jargon where the recipient is none the wiser, which is the hidden agenda of the charlatan: obfuscate so they can just do whatever they want and call it good.

13. I can name three books on cognitive psychology that I have read, relevant to user experience.

Agree — if you do not understand basic tenets of the human brain, you have no business being in this profession. You do not need to be a cognitive psychologist, and in many cases I prefer that you aren’t; however, in the list of books below that you should have read I include some popular titles as well as scientific tomes, so there is really no excuse.

  • The Psychology of HCI by Stuart K. Card, Thomas P. Moran, Allen Newell
  • Designing with the Mind in Mind, by Jeff Johnson
  • Why we Make Mistakes, by Joseph T Hallinan
  • How We Decide, by Jonah Lehrer
  • The Design of Everyday Things (original title was The Psychology of Everyday Things) by Don Norman
Some designers with no inkling of what Cognitive Psychology is claim that you do not need to be a psychologist in order to design. I will actually go out on a limb and tell them they are wrong. So much of what we do as designers is based on psychology: Cognitive, Gestalt, and Social all playing an important role, whether we know it or not. So, if you know what you are doing instead of intuiting it you are, by definition, a more professional designer. 

14. Excluding Steve Jobs or Jonathan Ive, when asked who is my favorite designer, I can name a designer as well as their lasting artifact of digital design excellence.

AGREE — I cannot tell you how many job interviews I have suffered when a potential candidate names as their favorite designer either Donald Norman or Bill Buxton. Mr. Norman has never claimed to be a designer. As for Mr. Buxton, when I ask the candidate what Mr. Buxton has designed that they love so much they cannot tell me. Other people great and small have also been named but, surprisingly, rarely is there a design heavyweight with a proven track record—because most of us wouldn’t know one if we saw one, nor know how to recognize them or their outstanding products. [8] This situation is understandable given the non-transparent nature of our industry, the lack of personal acknowledgment for the designer for anything and most organizations’ allergy for UX accountability.

15. Without objection, I work on projects I do not believe in, it’s a job afterall.

DISAGREE — It is alarming how many consultants and even UX internal employees gleefully perform jobs they know are senseless. I have seen many famous consultancies do absolutely schlock work. When confronted about that, they reply, “That’s what the client wanted.” Employees also do work they think is meaningless, just shrugging their shoulders, “That’s what management wants.” Now sometimes you have to do work you do not agree with, and certainly you should pick your battles. But wasting a quarter of million dollars in a project doomed from the start is morally reprehensible, especially when the due diligence was not done to change the direction of the project into a professionally responsible direction. If consultants work with in-house UX teams, or employees work with their internal stakeholders to change the direction of a project and management still goes is a direction the designer does not agree with, then the matter is one of personal ethics not charlatanism.

16. I believe that only designers can come up with good designs.

DISAGREE — You impoverish your design thinking when you restrict yourself to the ideas that only you or your UX colleagues generated. A real designer does not fear great ideas from developers, product managers, marketers, etc. Rather, the designer learns to embrace these ideas and learn from them.

17. I am specialized into a single domain.

Disagree — A designer who is specialized in just consumer Electronics, or medical e-commerce, or mobile music apps, or enterprise analytics software, or … (fill in the blank) are usually the most inflexible and unimaginative designers around. They tend to see things from a single perspective – the mainstream of the domain – which in turn leads to failing to see problems that others with a fresh pair of eyes can see. These UX Charlatans have, at best, mastered trial-by-error (woe betide the early employers of these guys) a single domain’s challenges and learned by rote how to solve problems by what worked in the past, instead of analyzing the situation and coming up with a fresh new idea. My most engaging work was often my first foray into a domain, or the first foray back into a domain after a long absence. In both cases I had fresh eyes able to learn and apply lessons from other domains. Another good example is how all the specialized mobile designers of Erickson, Nokia, Motorola, etc., failed not only to produce the iPhone first but even failed to come up with a credible answer to it.  It took another non-phone company, Google, to do it.

18. I am specialized in a single set of design tools.

Disagree — A good designer is open to learning new skills and techniques. This often means adding new tools to your list of trusted tools of the trade. I am not against anyone having a favorite tool, but one should still be open to see if other tools might be more suitable for a given project. One should also be flexible enough that if required, you could design in new tools you have not previously used. The UX Charlatan is a one trick pony, like to a hammer all problems are a nail. [9] Conversely it is also true that organizations should not force a specialization in a single UX tool, but rather in a set of UX deliverables for their projects (but that’s a different topic).

19. No one really understands UX design. It is best if I can go off and just do it without interference from engineering or product management. Then just show them what a good job we can do.

DISAGREE — The best way to impoverish design is through walling yourself off from your product development team, and, by far the worst offense of UX Charlatans is not being transparent with your product teams. Walling yourself off means just going off and designing, getting feedback from stakeholders and then iterating in isolation from other team members. Lack of transparency means hiding the design process, your decision-making rationale, and your design activities from stakeholders. Stakeholders should be enabled to manage and assist you better if you are up front with your process and planned activities. You should also be upfront regarding what deliverables or outcomes will result from these activities and their trade offs if you need to compromise This empowers everyone to come up with a workable and understandable UX plan. Lastly, by iterating in isolation, instead of in participatory, collaborative or interactive design sessions, you mask your lack of knowledge or skills at the expense of getting essential feedback from other stakeholders. 

20. When designing, I show multiple and significantly alternative concepts.

YES — Just presenting a single UX solution and getting feedback is more an engineering than a design exercise. While appropriate for developers, for designers iteration must involve interactive collaboration as well as the use of multiple design concepts and synthesizing them into a single unified concept. This allows you to include innovative ideas you would not otherwise have considered.

Quick Summary Results Table

Question Answer Reply
1 Disagree
2 Disagree
3 Disagree
4 Disagree
5 Disagree
6 Disagree
7 Disagree
8 Agree
9 Disagree
10 Disagree
11 Disagree
12 Agree
13 Agree
14 Agree
15 Disagree
16 Disagree
17 Disagree
18 Disagree
19 Disagree
20 Agree
Total
X5
SCORE
Table 1. Answer sheet for the quiz. How well did you do?

In Summary Table 1 displays the answers to the quiz. Add 5 points for every correct answer. Give yourself an honest score. Please do not tell anyone what it is; this only works as an introspective reality-check that only you need to enjoy. Moreover, if you are a charlatan chances are we know that already. But cheer up, as I said – you are in good company in this profession. However, given your results, does the looming possibility of a universally accepted UX certification board make your tremble or shout with delight. 

Conclusion

The purpose of this exam is an introspection for the benefit of our profession. I hope people undertake this test honestly in their hearts and let it serve as a guide for where they may wish to work on their profession in order to become less and less a charlatan and more and more a professional.
For those who wish to hire UX professionals, I hope this quiz can also serve as a guide to ask questions that will lead you to a competent candidate. Let me just repeat what this paper is not: this paper does not single out any single company or person. I mean to accuse us all and almost without exception. There is no one company, organization or designer more culpable than another. My observations cover the work of many colleagues in many companies for whom I have not worked. So everyone should feel equally distressed.

ACKNOWLEDGMENTS

There are also many non-charlatans: designers from whom I have learned and by whom I have been inspired. I am also blessed to have known many excellent UX Managers with whom it has been a privilege to work, and who have helped me grow out of my own charlatanism. My professional persona is also a sum total of the amazing product managers, developers, marketers and the occasional CEO it has been my honor to know. To all of them I am greatly indebted and without whom I could not have made these hopefully pithy, wise, and (for those who can appreciate such things) humorous observations. I think I do them a greater favor by not mentioning them here.

REFERENCES


  1. Priester, Ruurd, Arnowitz, Jonathan , Willems, Eric, Faber, Laura, Mahler, Mondriaan, and Bauhaus: using artistic ideas to improve application usability, DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques, Pages 12-21
  2. Albert, Bill, Tullis, Thomas, Measuring the User Experience, Elsevier Books book 2013, this book covers  many different ways data can be collected and analyzed.
  3. Rosenberg, Daniel, The myths of usability ROI, interactions - Volume 11 Issue 5, September + October 2004, Pages 22-29
  4. Arnowitz, Jonathan and Dykstra-Erickson, Elizabeth, Masters of our process, interactions Volume 14 Issue 5, September + October 2007 Pages 56-ff.
  5. Mackay, Wendy, Dykstra-Erickson, Elizabeth, and Arnowitz, Jonathan. Perspectives: trialogue on design (of) interactions, Volume 8 Issue 2, March 2001 Pages 109-117
  6. Arnowitz, Jonathan Taking the fast RIDE: designing while being agile, interactions Interactions Homepage archive, Volume 20 Issue 4, July + August 2013, Pages 76-79
  7. Enter the chief design officer! hail to the chief! interactions - Volume 14 Issue 4, July + August 2007, Pages 56-ff
  8. Arnowitz, Jonathan, Arent, Michael, Berger, Nevin,  book, Effective Prototyping for Software Makers. Morgan Kaufmann Publishers Inc. San Francisco, CA, USA ©2006


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